26/09/2008
Mesh Update and a Beard
I hate using this as an excuse, but progress has been slow again due to work commitments. It's so fustrating trying to create personal work which 9/10 I have more inspiration to complete when I have clients waiting and bills to be paid. Looks like more late nights ahead cos I want to get this done and move on to my next project - Atomic Robo!
Ok, so I've gone back and forward between Mudbox and Maya a dozen times making very minute changes to the facial structure, changing the mouth, the eyelids and the cheekbones. I've made a small comparison animation you can check out on the right (1st image). I've also completed the beard which was achieved with a black and white cut/density map and 24,000 hairs although it looks a lot less! The head mesh is just a stand in as I intend on creating the hair elements as layers for the final comp. More power to me!
Next stop is the shirt, and the hair.
Ok, so I've gone back and forward between Mudbox and Maya a dozen times making very minute changes to the facial structure, changing the mouth, the eyelids and the cheekbones. I've made a small comparison animation you can check out on the right (1st image). I've also completed the beard which was achieved with a black and white cut/density map and 24,000 hairs although it looks a lot less! The head mesh is just a stand in as I intend on creating the hair elements as layers for the final comp. More power to me!
Next stop is the shirt, and the hair.
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