26/09/2008
Mesh Update and a Beard
I hate using this as an excuse, but progress has been slow again due to work commitments. It's so fustrating trying to create personal work which 9/10 I have more inspiration to complete when I have clients waiting and bills to be paid. Looks like more late nights ahead cos I want to get this done and move on to my next project - Atomic Robo!

Ok, so I've gone back and forward between Mudbox and Maya a dozen times making very minute changes to the facial structure, changing the mouth, the eyelids and the cheekbones. I've made a small comparison animation you can check out on the right (1st image). I've also completed the beard which was achieved with a black and white cut/density map and 24,000 hairs although it looks a lot less! The head mesh is just a stand in as I intend on creating the hair elements as layers for the final comp. More power to me!

Next stop is the shirt, and the hair.
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