13/11/2008
New Skin Render
As I previously posted, I've been a little pre-occupied with freelancing, but I should have some more free time leading up to Christmas now to concentrate my efforts on my 3D work. I've spent the last week re-working the skin texture after getting some supportive feedback. The detail level in the texture maps has been heavily increased and I have gone back over the render settings, the displacement map and the lighting taking more of a cue from real lighting scenarios. Hopefully the new skin render (opposite) is evidence of these improvements.
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