15/10/2008
Hair and Shirt Updates
I'm pretty satisified with the hair now. The hardest thing has been matching my own hairstyle, and whilst this one still looks a little cleaner and smoother, I'm pretty sure it'll hold up. The shading is also pretty much there. What I've learnt from using shave on this project, is that to get really nice results, you HAVE to use a number of shave nodes and style each one according to one area of hair i.e. side burns, the fringe etc. Then adjust each hair node thickness accordingly so that thinner hairs appear toward the front where the hair blends with the skin and thicker hair strands sit at the back to create the required volume. I will post my settings for all to see once the image is complete. P.S. The head in the render is just a stand-in.

I've also completed the shirt, it was modelled in maya detailed in mudbox, and brought back into maya. I created the textures in photoshop and used a similar method to max to create the shader - in max we would use falloff, but in maya we create the cloth highlights using the samplerinfo node with a ramp applied. I'll supply the shading tree in my next post.
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